![]() ![]() The only way to survive is to kill and don’t stop killing until there’s nothing moving and the glorious metal soundtrack recedes. ![]() Many enemies leap at Sam from a distance and most move faster than he does, even when running forwards, so they’re going to catch up eventually. Unlike the Doom Slayer, Sam isn’t the acrobatic type so running backwards while firing madly into the oncoming throng of aliens is the only option. At first, there may be half a dozen or so melee and ranged drones, but before long there are dozens upon dozens of baddies swarming and trying to tear Sam apart. Like the fable of the frog in slowly boiling water, Croteam gradually increases the number, type and difficulty of enemies in each level. Serious Sam 4 is not afraid to overwhelm the player, though it does so cleverly and carefully. The reason for my reverse locomotion is simple the sheer numbers of enemies. ![]() Serious Sam 4 made me go backwards to go forwards unlike any other game I’ve played. However, I did find myself moving backwards just as much as I did forwards while playing, maybe moreso and it’s a strange realistion to make. It doesn’t have Metroidvania elements and upgrades that require players to return and explore past areas. It has a narrative, delineated mission markers and a clear direction for the player to follow. Serious Sam 4 certainly pushes players forwards. Some games reward backtracking, returning to past locations to discover more and use new powers to explore beyond your previous limits. The notion of moving forward and pushing onwards. One thing nearly all videogames have in common is progression. ![]()
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